![]() ![]() Stealth Stealth: An isolated, static ability that means, "This unit can't be attacked unless it's tapped or has damage counters on it." An untapped and undamaged unit with Stealth can still be affected by alternative types of damage. You may not use Hidden Cost to deploy a Pilot to a unit. If there are a number of build counters on the unit equal to or greater than the Hidden Cost integer, you do not need to pay any Force. ![]() ![]() You may use Hidden cost anytime, even during any Play-or-Pass chances not reserved for re-roll, damage prevention, or disrupt POP chances. Hidden cost can only be played if the card is partially built and has the required number of build counters on it. You do not need to pay Force if the build cost is within the Hidden Cost integer. Hidden Cost Hidden Cost X: A selective, static effect that means, "As long as you have a number of build counters on this card equal to X or the unit's current build cost (whichever is less), you may complete it anytime by paying Force for the remaining build cost, if any." Effects and stacking rules may reduce the build cost. You choose how much damage to Evade up to X, even if the full amount of damage or more is pending. Keywords Evade Evade X: A layered ability activated during the damage prevention POP that means, "Prevent up to X damage to this unit." You can play Evade only once for each instance of damage. ![]()
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